Independent game studio · Taiwan

Small studio.
Busy little worlds.

Wandering Anvil makes strategy and management games about the people who keep a world running. Our first commercial game, Goods for Guilds, is coming to Steam.

Goods for Guilds key art: workers saw logs and stock potions while an adventurer collects a spear from a wooden armory.

Our first commercial game

Goods for Guilds

Heroes go on adventures. You make sure they have swords, potions, and supplies.

Goods for Guilds is a medieval fantasy management game with RTS-style controls. Command your workers directly to gather, haul, and process resources, then grow a small workshop into a production and trade network that keeps the adventurers' guilds supplied.

Genre
Strategy · Simulation
Platform
PC (Steam)
Status
Coming soon
Languages
11, incl. English, 繁體中文, 日本語
  • Command workers like RTS units

    Select workers and give them orders. They gather, carry, and operate every building themselves.

  • Build production chains

    Turn logs and ore into planks, iron parts, spears, and potions through multi-step recipes.

  • Upgrade your logistics

    Start by carrying goods by hand, then move up to better gear and carts for longer routes.

  • Trade across a region

    Sell to different markets, take on supply contracts, and expand into new territories.

The studio

One maker,
one anvil.

Wandering Anvil is a small independent game studio based in Taiwan. We make games with clear systems, readable worlds, and the small satisfactions of watching something you built keep running.

The studio was founded by SioKeong Si, who released a series of small games on itch.io as quittingjack before starting work on Goods for Guilds.

SioKeong Si 施少強

Founder · Game developer

Say hello

Press, partnerships, or just a note about the game.

[email protected]